Current MUA Patch Info (1.02) + Feedbacks

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Current Marvel Ultimate Alliance Patch Info (1.02):

= Available know fixes and remaining missing Ravens' contents, which were exclusive on certain Pre-Remastered console ports =
* Missing Xbox 360 DLC Gold Edition contents included (MUA1 only)

* Some simulations gameplay are fixed (mostly on MUA1)

* Cheat Code fixes. Except on a certain 3rd-party Controllers like Logitech Cordless 2 Rumblepad (PC only)
 * As of January 17, 2017. Big Pic mode solve the problem & requires to use recommended control schemes
  * Unfortunately on July 19, 2017. It stopped working, as enabling “Use Steam Controller Config on non-Steam Controllers” is behind all this, & disabling the said option will revert some non-Steam Controllers like Logitech Cordless 2 Rumblepad back to its broken config state. Which is why the in-game controller is needed
   * At long last on December 16, 2017 update. It is now fixes many issues on Non-Steam Controllers to follow the Steam Config Pattern, by setting “Global PS4/Xbox/Generic” on Controller Option, then re-browse Zoe Mode's Steam Config recommendation once more.

* Keyboard auto-tapping when only press a single button removed. However, when it comes to Tab, Space, Alt & L-Ctrl during a custom config, whatever you do DO NOT remove and press Tab, Space & L-Ctrl buttons during the config, the effects are:
 * Cannot change to Other settings in Option, & cannot change to other heroes during Hero Details/Character Select
 * For changing to other settings in Option, we have no choice to use mouse
 * If you want to use simple keyboard button using Tab, Space& L-Ctrl again, you might have to sacrifice your save game & restart the game
 * However, the easier way is to exit the game via Alt+F4 while in settings
 * Steam Cloud Enable is the reason while the previously delete save game keep appearing whether we restart the game.
  * The only way to revert back to default state is turned off the Steam Cloud & delete the SaveDir, which is the source of our previous failed keyboard settings keeps appearing.
   * For the keyboard users who want to use extracted files such as for modding after these steps above must play the game using the default bin files (arrange keyboard carefully if using keyboard) & exit the game & copy both bin; extracted files into separate folder & copy extracted files to folder game & delete bin to take its place. Additional notes can be found on:
MUA RE Mod Compatible ListList of Mod Compatibility to Marvel Ultimate Alliance Remastered Edition:
Compatible
* Retexturing IGB with Texture Finder 2.1 & compile with skinnerui (after finding the offset from the Finder & put it on muaskinnerui.cfg via notepad)
** Some character & weapon models, even from textures folder & mannequins has the same texture but different offsets than the original PC & Xbox 360 ones
** Unfortunately for models, the program cannot find a bump related texture above DXT1, 3 & 5
** Power Icon offset format is now the same as Hud's, DXT3
*** Unfortunately like PS3 & Xbox 360 version (mostly on Hud offset format), it requires a Photoshop skill to learn how to use Alpha Channel on both hud and power icons
* Animation IGB
** Used from other previous console versions of the game, the n-space version of the sequel (MUA2), and X-Men Legends series (excluding XML2 PSP)
* Effects & its IGB from Textures
* Hex editing
** As for hex editing some models to make Arcade Android copies th



However, there are still remaining issues & missing files left, as reported by myself and other gamers who test the gameplay:

== MUA1 Only ==
* Missing PSP exclusives, they're the last Ravens' missing console exclusive:
 * Characters: Black Widow, Captain Marvel, & Ronin
  * Recommend character slots on Team Back slots:
   * Ronin (34): On Left side of Moon Knight (originally Hawkeye's PSP spot)
   * Captain Marvel (35): Behind between Ronin and Moon Knight (originally Black Widow's PSP spot)
   * Black Widow (36): On Right-Back side of Spider-Woman (originally Captain Marvel's PSP spot)
 * Simulations: For these characters (including for the former PSP exclusive character turned 360 DLC/Gold Edition DLC, Hawkeye) + 6 Survival version of the 6 simulation stages
 * Prequel Mission
 * 3 Exclusive Single Mode does not count since it's very impractical
 * NOTES:
  * HQ materials (models, stages, huds and power icons) are found unused on Wii version's disk. There's always UI changes on each next patches now for both MUA games like Soul Calibur II HD's features (like having the former PS2's Heihachi (from Tekken) and the former original Xbox's Spawn) as an example, there are still more of the empty slots left for these 3 characters besides both either Moon Knight or Spider-Woman
   * It doesn't matter if these model for these exclusive characters (mostly for these 3 playables) & mission maps reused from Wii, as long the game uses the existing files from the existing consoles within 7th-gen consoles. Look at some of those NPC models (except the boss characters who has their own Loadscreen) on their arms & face polygon, they are simply from Wii than PS2 & PSP, & okay to be added in PS3/360/PC, meaning porting those exclusive contents to RE by using the existing files within a certain 7th-gen console box ports like from Wii should be okay

* Some sound files are still messed up, or/& missing
 * Colossus’ jump, land, death and pain sounds on his _m sound pack have their files name typing parts are incorrectly has a "_v" instead of "_m"
 * Some Struggle sound files has some of its directories seemingly do not match, which I cannot find the source & needs to recheck on Marvel Mods
 * Some Simulation's villain intros first part's sounds (mostly from outside former 7th-gen exclusive simulations which are safe) parts never played due Fmod Design code incorrection on their FSB files
  * Hulk’s simulation in case: Banner's parts is actually having a wrong coding on the directory within his simulation conversation folder. In omega3, the main voice directory is "voice/banner/...", but in sims is incorrectly misspelled "voice/dr.banner/..." instead of "voice/banner/". However, the first parts on intro are having some messes, such as Banner's dialogue being cut in a few seconds later & Hulk's dialogue got toned down a few minutes later
  * Same case as Colossus’ _m related files, Arcade's voice files in Black Panther's sim also like what happened to colos_m's other _m files related: some name parts are misspelled as "ICEMAN" instead of "ARCADE"
  * Blade’s simulation musics did not play & should be the same as the rest of Mephisto-based simulations
  * Normal simulations are only missing boss sound files, while 7th-Gen simulations are only missing grunts sound files
  * The messed up simulation first dialogues on some villain's intro first parts & Hulk's first parts on Banner & Hulk, as well as Blade’s simulation musics could be music or the voice files itself. The format's & file name inside fsb files, and conversation sound play codes are okay, something's up
   * The only normal simulations that have the first villain intro parts are safe as 7th-Gen Sims are: Captain America, Wolverine, Ultron, Luke Cage, Spider-Woman & Ulik
 * NOTE: Black Panther's other _m sounds (Jump, Land, Lift, Throw), Spider-Woman's _m flight sounds, Storms other_v (Commands, Low Health & Epitaph) & _m sounds (Jump, Land, Lift, Throw, Pain, Death), Mr. Fantastic's other _v sounds (like No Energy), Spider-Woman & Silver Surfer's flight sounds are never been added through all versions from beginning since original launch. Spider-Woman's special dialogue with Pym before going to Niffleheim also the same too

* The typing incorrection also happens to Doom's special dialogue with Ymir on the pkgb's file name within zip/mua_dlc.zip/packages/dlc/maps/act3/niffleheim (which is "niffleheim2_dlc" instead of "niffleheim2b_dlc", since "2b" is where Ymir is), the code typings inside doom1.py script on Doctor Strange's heroname/isActorTeam within scripts/act5/doom/doom1 (Strange's actual heroname is "DrStrange", not "DoctorStrange") & inside talk_triton.py script on Mr. Fantastic's heroname/isActorTeam within scripts/act4/attilan (Reed's actual heroname is "MrFantastic", neither "Reed" nor "MrFan").
 * REMINDERS: Strange's special dialogue with Doom, & Reed's special dialogue with Triton already set in the Doom1.pkgb & Attilan2.pkgb respectively by default since launch

* Jean Grey's end HQ dialogues seems did not play at all, due to likely the coding problem too

* After saving Ghost Rider in Mephisto's Realm, Doctor Strange's unused special dialogues should be included as well, similar after breaking Ghost Rider's chain seal if Doctor Strange is on the team, whether swap GR with Strange, someone else or GR himself

* Playable Doom's walk/run/sprint is not flying, which why the floor walk/run/sound on him is not sounding, those 3 codes needs to be removed from powerstyles

* Hawkeye's powerstyle still messed up on mostly Ricochet Rocket related powerstyle coding for not showing the missile arrow like in PSP was. Just adding the missile arrow & other bow segment w/out any changes may cause crashes after performing the moves, as it requires sacrifice to remove some arrow shot sounds to fill the other weapon skin segment code spaces, as well as renew the weapon armed and arrow shot timings to match the arm animation movements

* There's Wolverine's Modern Jacket Loadscreen from Wii version instead of the buzzy PSP ones. However, Blade’s Daywalker Hud on PSP/Wii is also incorrect on the costume, despite having some baldness, while the main Daywalker Hud did have correct costume but no baldness
 * Footage showing Jacket Wolverine Loadscreen found on Dolphin Emulator gameplay: www.youtube.com/watch?v=9nMVFM…

* Some characters' hud backgrounds like on Bruce Banner's hud are not transparent alpha channel/remains DXT1 (not DXT3 + no Alpha Channel): images.akamai.steamusercontent…
 * While some hud, despite being DXT3 not having the metal background transparent like the Dark versions of playables who are playable to all Ravens' versions (Fantastic Four, Thor, Captain America & Spider-Man), which had never been updated since original launch

* Hulk still missing most of his simulation files (his comic book loading (mostly from PS2), & his package simulation, including an incomplete chrb listing), since he was originally planned to be regular playable prior being planned as DLC & leave the other Hulk files unused on disk other than simulation files: has an NPC versions of himself (boss in Omega & ally in Act 2 HQ), special dialogues (with Thing (as a boss version), Mandarin (vs. Ultimo Mk 2), Spider-Woman (Act 2 HQ, should be same condition as Human Torch with Wyatt), & Doom (Act 5 Doom Castle first part))

* Missing some other unused models which were found on original PC models, such as Wolverine’s Jacket model (which is still boneless & in opposite direction)

* Captain America's Shields (during Shield Throwing related special moves, and in the back, while as NPC) has its textures mapping gone wrong unlike the original PC version. Safe for his WW2 Shield.
 * US Agent’s shield throw model texturing is even worse than Ultimate & Classic’s iconic shield: It has wrong coloring besides wrong texturing too, unlike the costume's multipart shield texture. The shield texture from actors should be put into similarly as original PC model ver. of Cap’s iconic shield throwing model, while the actor’s shield Multipart texture should be similar as Ultimate & Classic ones.

* Silver Surfer’s skins are not based on original PC, where the reskin may also affects his skins’ boards too

* Daredevil's Herostat on his baton hand needs to have its l and r segment removed and simply as baton_hand_segment, as well as his baton throw, fail timing should be around -1, not 0.99 to hide the baton from his hand on his powerstyle

* Too many StatEffects on certain characters caused most of the characters' StatEffect like Magneto's flight did not appear in gameplay, mostly on
 * Playable GR (must use the fxlevel 1 from zone only for his 3 first costumes and removed the ones that are used for menuonly)
 * Torch (on Modern only)
  * Wrong effect head, which uses the "special_burning" that is used for his burning hands instead of "special_burninghead", leaving the actual burning head effect is unused in default gameplay
  * Must use the fire head fxlevel must be level 1 from zone only and removed the one that is used for menuonly, both fire hands must be level 2
 * Iceman (must use the fxlevel 1 from zone only for his 3 first costumes and removed the ones that are used for menuonly, including switch sided StatEffect between Spiky AoA & Human Form on skin numbering)
 * Doom (the third StatEffect that uses his Pelvis bone to show the effect must be removed, as the effect may be shown on his "balls")
 * Storm (the second StatEffect that uses her Head bone to show the effect must be removed, as the effect never shown on her head)
 * Magneto (Spine bone code must be removed from his StatEffect, as it flies universally as Thor's flight)

* Former 7th-gen exclusive simulation of Super Skrull on simulator data file is mis-written as Paibok. PSP/unused Wii ver. of Super Skrull should be also part of former 7th-gen exclusive simulation

* Can only add 1 extra simulation like Hulk's, cannot expand more than one like in PSP/unused Wii due to the PSP/unused Wii exclusive contents are not added

* Ultra Lizard's messed up item drop codes on Lizard's serum:
 * The villain's actual character name in items data file should be UltraLizard, not Lizard
 * Asgard3 has Ultra Lizard missing the item drops code (from death) on Items file and inside Maps folder. Should follow the code example from Helicarrier boss of Scorpion


== MUA2 Only ==
* Just simply too small audio tones


== PC version for both MUA games ==
* Remaining Game Issues for not starting on Windows 7  8/8.1 on some player's computer

* Some keyboard issues when it comes to customizing on pressing Tab, Space, Alt & L-Ctrl + unable to delete some keyboard mappings, as mentioned above abotu the current state of the patch

* Remaining Controller Issues
 * Xbox One unpredictable issues as what happened to some user who played on Windows 10, & Windows 8 with that controller
  * UPDATED: Turns out the Right Trigger still a mess
 * Steam Link issue: steamcommunity.com/app/433300/…
 * 3rd-party controllers mapping (like Logitech Cordless Rumblepad 2) still incorrectly, involving a D-Pad & Right Analog still not working due to Windows 10 Anniversary Update. Report from some user including myself who tries the current patch
  * UPDATED: As of October 13, 2016, now has some 3rd-party controller support, starting from PS4, which not affect these mapping problems. Plug and play are currently known highly recommended to play with USB cable plug. BTW PS3's mapping are okay too
   * RE-UPDATED: As of January 2017, now every misc. controllers including updates on PS4 & Xboxes works & able to match Steam mappings, but requires to disable & re-plug again to make work. Unfortunately for those who download pirate instead... & ;( It's too bad/Zannen da ne
    * Apparently, some players who play co-op w/ other controllers had all controllers emulate one another. Most problems are likely on Xbox controllers
     * Even worst as of July 19, 2017 Steam update, it suddenly cause the controller supports useless when the "Use Steam Control Config on non-Steam Control" is on, & disabling the said option cause the non-Steam controller revert back to its messed up scheme state. This is exactly why the in-game controller is needed
      * At last in December 16, 2017 update, setting “Global PS4/Xbox/Generic" on Controller Option & re-browse Zoe Mode's Config fixes everything
* Steam Controller button hint still a mess, according to some other PC players
* Missing Custom Controller Configuration from original PC MUA (as found on MUA2, but recently cannot be edit & useless to both games)
 * For those who purchased on Steam & heard January 17, 2017, you are lucky now. But needs to re-plug before reopen Steam again. Yet... It still really not right for still not having an in-game custom controller config
  * July 19, 2017 got the non-Steam controllers useless, affecting the enable of "Use Steam Control Config on non-Steam Control" is behind all this, & in-game controller is really needed. Activision and Marvel, even Steam updates messed up again
   * Until December 16, 2017 update fixes everything by setting “Global PS4/Xbox/Generic" on Controller Option & re-browse Zoe Mode's Config
* Co-Op while using Big Pic Mode cause other controllers emulates the main controller's button press instead, making all characters emulate to jump together for example

* Missing Shadow, Full-Screen Effect and Advance Lightning Settings, as well as In-Game's Custom Controller Config (outside Steam Big Picture), Restore to Default functions from original PC

* Too much shadows when some graphic setting is turned off (on V-Sync)


== All console ports ==
* Some other sounds (mostly on MUA1), which plays wrong or inverted, in 5.1 surround sound channel. Some of them has sound issues on unable to play the sound or/& has a lot of lower audio tones. Likely the result of incorrect file naming and messy codes, which requires a re-check from FMod programs & XMLBCUI on its fsb and conversations files
* Remaining Multiplayer Online issues. Mostly on the PC version. Reported by a Steam user: steamcommunity.com/app/433300/…
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Mr fantastic is also missing the sounds for just beating up goons in game. Also how do you extract the sound files from the PC MUA version.