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BBxTB Resonance Blaze Emblem: Vatista (Custom DLC) by LarsMasters BBxTB Resonance Blaze Emblem: Vatista (Custom DLC) :iconlarsmasters:LarsMasters 3 0 BBxTB Resonance Blaze Emblem: Carmine (Custom DLC) by LarsMasters BBxTB Resonance Blaze Emblem: Carmine (Custom DLC) :iconlarsmasters:LarsMasters 3 2 BBxTB Resonance Blaze Emblem: Gordeau (Custom) by LarsMasters BBxTB Resonance Blaze Emblem: Gordeau (Custom) :iconlarsmasters:LarsMasters 4 0 BBxTB Resonance Blaze Emblem: Waldstein (Custom) by LarsMasters BBxTB Resonance Blaze Emblem: Waldstein (Custom) :iconlarsmasters:LarsMasters 2 0 BBxTB Resonance Blaze Emblem: Linne (Custom) by LarsMasters BBxTB Resonance Blaze Emblem: Linne (Custom) :iconlarsmasters:LarsMasters 0 0 BBxTB Resonance Blaze Emblem: Hyde (Custom) by LarsMasters BBxTB Resonance Blaze Emblem: Hyde (Custom) :iconlarsmasters:LarsMasters 4 0 BBxTB Resonance Blaze Emblem: Seth (Custom DLC) by LarsMasters BBxTB Resonance Blaze Emblem: Seth (Custom DLC) :iconlarsmasters:LarsMasters 6 0 BBxTB Resonance Blaze Emblem: Orie (Custom DLC) by LarsMasters BBxTB Resonance Blaze Emblem: Orie (Custom DLC) :iconlarsmasters:LarsMasters 3 0 BBxTB Resonance Blaze Emblem: UNI (Base, Custom) by LarsMasters BBxTB Resonance Blaze Emblem: UNI (Base, Custom) :iconlarsmasters:LarsMasters 4 1 First Own Blender Texturing Try by LarsMasters First Own Blender Texturing Try :iconlarsmasters:LarsMasters 1 0 My First Own Blender Try by LarsMasters My First Own Blender Try :iconlarsmasters:LarsMasters 0 2 Ice Bear's New Signature Axe as a Cubchoo by LarsMasters Ice Bear's New Signature Axe as a Cubchoo :iconlarsmasters:LarsMasters 2 0 Pokemon Bear Eggs (Cubchoo) by LarsMasters Pokemon Bear Eggs (Cubchoo) :iconlarsmasters:LarsMasters 1 0 Pokemon Bear Egg (Pancham) by LarsMasters Pokemon Bear Egg (Pancham) :iconlarsmasters:LarsMasters 2 0 Pokemon Bear Eggs (Teddiursa) by LarsMasters Pokemon Bear Eggs (Teddiursa) :iconlarsmasters:LarsMasters 1 0 T7/MvCI Tie-In: Infinite 6 + Convergence (TEASER) by LarsMasters T7/MvCI Tie-In: Infinite 6 + Convergence (TEASER) :iconlarsmasters:LarsMasters 10 2

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Activity


  • Listening to: Arc System Works BGMs
  • Reading: History, Manga & Comics
  • Watching: Pokemon Sun & Moon, Kamen Rider
  • Playing: BlazBlue: Cross Tag Battle
  • Eating: Pizza
  • Drinking: Tea Bottle
Finally get to play in PS4, later PC.

Apparently few missing & needs some improvements (NOTE: Not complete, just doing my best I can find):

Characters:
* Noel: her Exceed Accel Move, Zero Gun: Sleipnir as a Ground QCB Super, just like ArcSys did on Azrael’s Full Spartan
* Hazama: Wind Serpent’s Fang could have been j.Reversal Action/A+D similar to Sho’s Izayoi moves
* Azrael’s Crouching moves didn’t chain combo to another? Is it always like that for him?; Similar case, his j.2D should also be j.2B as well
* Some characters (particularly from Persona) needs some better/completely different Smart Combos followups, such as Yu’s Heroic Brave. Eg:
** Jin: 2D needs to be return as 5BBBB
** Jubei: I’m not sure if his old j.B should be needed as j.A, with his j.C as j.AA + his j.2C as j.2A like Blake has
** Yu: 4A Smart Combo should be 5 (2 last followup should be Heroic Brave B (post-grab only) > Lightning Flash), last 5A Smart Combo last follow up should be Heroic Brave A which shares same chain mechs as Gordeau’s 5B Smart Combo moves; His Raging Lion/j.C could have been in a same special cancel props as Ragna’s j.C/Belial Edge
** Yosuke: 4A Smart Combo ender should be his Sukukaja Auto Combo Ender
** Chie: Since her 4A is Rapid Fire, it could have BB-styled Rapid Fire on hit 3 times, leaving her smart combos re-arranged. Her 4AA and its two later followups should be as 5A Smart Combo, while original 5A Smart Combo last followup her 5D & should be as 4B Smart Combo
** Yukiko: Her old j.C is needed for j.B, leaving her old j.B throw should be as j.1/2/3B; Her Ultimax’s 5AA & 5AAA could have been as 4th & 5th/last followup for 4A Smart Combos
** Kanji: Since his 3rd 4A Smart Combo has him jump to the air, he should use j.D as the last/4th-string for the fast auto combo. Or has the 4th-Auto Combo removed
** Naoto S.: Her P4AU 5AAA should be as 4AAAA, much like Yang’s 5AAAA on damage properties
** Linne: Need her UNI 5CC back as 5AAAA, including Flying Swallow (jumping) followup Sliding Tackle (as I recall); I’m not sure if her UNIST’s 2AA already in this game
** Carmine: Kinda need his 6C > 3C as 4B Smart Combo
** Orie: Her Dash B should be as 5BBBB for a knockdown pushback
** Gordeau: His UNI's 5A could have been 4A (but ala BB's Rapid Fire 3 times); His 5B Smart Combo should need some re-adjustment since Assimilation has QCB input, 5BB should remains Mortal Slide & can be followed by 5BBB/Shade Harvest when first hit of 5BB hits before second hit of the Slide. Not sure if his old 6B should be as 5BB[1st hit only]BB
** Vatista: 5A Smart Combo needs to have her old UNI 5BB back, meaning it has 5 Smart Combo strings (5A > 5B > 5BB > 5C > Armabellum); 5B Smart Combo’s 3rd/last string should a jumping Armbabellum, which also means j.B needs a same Smart Combo strings as 5B, yet different where it only lack of Dash B means 2 strings from j.C to j.Armabellum; 2B also needs her old 2BB as its Smart Combo followup
* Passive Link/Reverse Beat still on UNI cast, & it should also be applied to other non-UNI as well, alongside Jump Cancel
* Nu: Her 4A should be non-Smart Combo, not to suddenly chained to 5AA
* Jubei: Even he, just like Noel don’t have QCB Distortion Skill too? Oh man, looks like he need his Exceed Accel (Miroku: Spherical Illusion) as QCB Distortion too
* Hyde: His Pale Bringer start-up before the attack contact should start from Dark Hole animation pose. Even Raging Roar’s start-up should be from the spinning sword stance of post-attack Gyre Vortex
* Linne: Divine Chains start-up before the attack contact should start from Dodge animation like in UNIST, but automatically goes to Divine Chains attack contact afterwards. This will give Linne a Reversal
* What would become of Waldstein's Felsen Vulf move aside being reduced into Assist only as of finalized?
* Carmine: I think his Launch! move should be as a D (2x), while Twist! as a QCB. This also means No Escape...! as D (2x) too while Thrust! as QCB (only based on regular ones to fit in as a Power Geyser/Raigou Reppuken, w/ Resonance Blaze has more shockwaves, let alone EX Thrust! as j.C)
* Gordeau: Mortal Slide Divest start-up before the attack contact should start from his EXS gauge charge animations; Been thinking about Air Assimilation sometimes
* Vatista: Her Super (originally EX) version of Luvel Angelus start-up before the attack contact should be like Waldstein’s Sturmagriff Rage’s start-up, even Hazama’s Infernale Repture; Not sure if Leviosa should be added since she might be like Izanami (such as acting as a double jump replacement), but a Steam user finds out she lacks of her bomb moves (Deus Fragmentum (set) & Satelus Fragmentum (explode)) & those moves needs to be back in some other ways.
* Feels like Ruby & Weiss don’t need Air Smart Combos since both shares same animations, but opposite. Means they could do Air Reverse Beat between j.A & j.B
** Also, Weiss don’t need 4A Smart Combo due to the followups also the same as 5A. Her 4A should be able to Rapid Fire as well
** Their A Smart Combo also needs to be reduced due to the followup the last followup are reused from one of their specials, just like Persona Cast above
* UNI cast’s sprite eyes during both standings stance and taunt didn’t blink, meaning ArcSys & French-Bread forgot to add them
* Some UNI (safe for Waldstein since he got his j.B unused, not counting Chaos’ j.2C), & RWBY cast (safe for Blake & probably Yang too) needs a better Clash Assault starter animation instead of just reused Hop Dash to Jump Attack, some like UNI cast still have unused move, eg.: Hyde’s Small Hop j.B, Linne’s Flying Swallow jump to ground 6B, Gordeau’s Small Hop Scythe Slam, Small Hop Stomp ver. of his j.C or his 6B, Orie could have been the same as Seth on Jumping Downward Axe Kick or reused 3C, Carmine's Jumping 6C (w/ his j.6B jumping then 6C), Vatista’s Small Hop Armabellum
* To me, I don't think I'm comfortable with Run is only press 1 Forward button instead of Double Forward. It should also have a same inputs as Simple Air Dash too, such as having A+B
* Some of the UNI Cast needs to have their official full name appear in Character Select, Official Website Bios, Gallery, In-Game Store. Eg.: Hyde Kido, Carmine Prime, Orie Ballardiae, Gordeau the Harvester, Yuzuriha Sougetsu, Bloody Chaos, Phonon the Chermeti, Mika Returna, Erika Wagner (sorry for the middle name, Miyashiro), Enkidu Gaien
* Resonance Blaze/Cross Combo should also affect Special Move changed properties, character traits & animations as well

Character Themes:
* Crossing Fate each series’ versions should be default IK & same series Team-Up theme, while series’ previous latest games’ same series Team-Up (Console Opening) & IK theme as the secondary themes
** Persona cast in case are very unique, as there is 2 all Team-Up Vs., 1 is for all P4, & another is for all P3. See below
* True Blue from BBCF could have been BB v BB main team theme, & BB cast’s IK secondary theme
* RWBY cast’s themes still not looped
* P4A’s IK short theme should have been Time to Make History as well, but too as mentioned about this theme’s re-adjustment.
* Break Out Of... from Ultimax should be added since it’s about P4/P3 Team Mix Team-Up Vs. theme (can only be played if 1 or 2 Persona team(s) has both P4/P3 cast within Persona vs. Persona theme). Giving the fact since P4 Opening from OR & Golden are in for P4 v P4 Team Theme, means P3 cast given a same condition as those P4 cast (in this case, Burn My Dread, which already included)
* Some know Persona cast only Team-Up can fit well with Team BGM against non-Persona only Team: A New World of Fools (Yu/Adachi), Blood Red Moon (Yu/Sho (True ED ver.)), The Almighty (Yu/Labrys), Heartful Cry (Aigis/Labrys), Shadows of the Labyrinth (Labrys/Sho (True ED ver.))
** This should also be applied to some RWBY cast, while UNI cast already have one but still less (only Hyde & Seth, Gordeau & Chaos respectively)
* This Will be the Day should be as RWBY vs. RWBY main theme since it’s an opening instead of Red Like Roses

Resonance Blaze Emblems & IK starter:
* To fit in BB-styled RB emblems, Persona & RWBY could have use their Arcana Card & Semblance emblems. While UNI cast being given brand new ones (one of them are re-illustrates from pre-existing contents)
** Persona
** RWBY
** UNI (Note: these are just custom mades I made)
* Persona Eye Cut-In should be when Partner Down (new to non-Persona cast)
* The IK starter should be from RB emblem to UNI-styled Infinite Worth cutscene animation before the move starts (the latter (IW) is new to non-UNI cast)

PC:
* Almost Every Graphic Drivers got issues on its FPS. NVIDIA is the exception through methods (steamcommunity.com/app/702890/…)
* Even Controller Pattern still Xbox 360/Steam instead of changing to other controllers like PS4
* What's up with the file assets?
** Even worst, unable to do custom mods like BGM, logos (like changing Persona rep logo from OR Arena to that of Ultimax Ultimax), stages, voices, palettes, .etc

Misc.:
* Non-RWBY Cast's English VA still uncredited. Please Fix It
* Aegis is a Japanese spelling name for Aigis, it should be fix on West version. Safe for English voice files relating to her English pronouncing name
* I guess there are more Localized text errors there, asides above. Such as Jubei’s theme name & Naoto S.’s QCF EX name, Raid.
* Logos: Either P4A logo should be Ultimax since it has represented colors that has both P3 & P4 cast, & being the final P4A game, or BB & UNI should have CF & ELST parts remove

Suggested Season 2 DLC characters:
* BB: Celica A. Mercury, Kagura Mutsuki, Susano’O, Naoto Kurogane
* P4A: Rise Kujikawa, Tohru Adachi, Margeret, Sho Minazuki (True ED ver. (hybrid of Sho/Solo & Minazuki/Persona)
* UNI: Seth, Bloody Chaos, Hilda, Erika Wagner
* RWBY: All JNRP Members, Rowan Torchwick, Cinder Fall, Qrow Branwen, Winter Schnee
* Alliance True Ending Episode: Next year's patch alongside DBFZ own of this EP. Foreshadows Guilty Gear & Dragon Ball's future inclusions in possible sequel
  • Listening to: Arc System Works BGMs
  • Reading: History, Manga & Comics
  • Watching: Pokemon Sun & Moon, Kamen Rider
  • Playing: BlazBlue: Cross Tag Battle
  • Eating: Pizza
  • Drinking: Tea Bottle
  • Listening to: Arc System Works BGMs
  • Reading: History, Manga & Comics
  • Watching: Pokemon Sun & Moon, Kamen Rider
  • Playing: BlazBlue: Cross Tag Battle
  • Eating: Pizza
  • Drinking: Tea Bottle

deviantID

LarsMasters
Rawindra
Indonesia

Comments


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:iconkanjilearner3309:
Kanjilearner3309 Featured By Owner Mar 19, 2018
Selamat ulang tahun!
Reply
:iconazmodan0210:
Azmodan0210 Featured By Owner Mar 19, 2018  Hobbyist Writer
HAPPY BIRTHDAY!
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:iconlarsmasters:
LarsMasters Featured By Owner Mar 19, 2018
thx
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:iconsneaselsawashiro:
SneaselSawashiro Featured By Owner Mar 7, 2018  Hobbyist Writer
Oh shit man, it's you. I didn't know you had a deviantart account. :P
Reply
:iconlarsmasters:
LarsMasters Featured By Owner Mar 7, 2018
Dignity Laugh 
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:iconsneaselsawashiro:
SneaselSawashiro Featured By Owner Mar 7, 2018  Hobbyist Writer
and btw I have Linne's moveset up
Reply
:icondylancart:
DylanCArt Featured By Owner Jan 21, 2018  Student General Artist
Hello I DylanCart I make Crossover story's do you want to read my story's ?
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:iconninjakingofhearts:
ninjakingofhearts Featured By Owner Oct 26, 2017  Student Traditional Artist
Where should I download MMD Den-O(Rod)?
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:iconlarsmasters:
LarsMasters Featured By Owner Oct 27, 2017
don’t ask me. You should ask the one who upload mmd riders about this. I only upload the EMD files for 3dsMax
Reply
:iconkaiserraiser:
kaiserraiser Featured By Owner Sep 2, 2017
New announcement for Kamen Rider games. Apparently for Playstation 4.
www.youtube.com/watch?v=7kD_u7…

So, they are going back to "Climax" genre instead of continuing with Battride War, or so it seems.
Reply
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