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Buff and Nerf + Updates for Battride War 4

Deviation Actions

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Buff and Nerf + Updates for Battride War X:
*Co-Develop with Tecmo Koei (Omega Force, Team Ninja), CyberConnect2, or/& Arc System Works such as:
**English Localization (but VA remained in JP (certain characters remained in misc. VA like Psyga in EN)
**Model Bone rigging on fingers (also civilian forms' lower eyelids and mouth parts)
**PS3, PSVita, 3DS, & PC exports besides PS4
*O+X is a Launcher, which jump cancels while holding the button
*Rider Cancel Dodge Functions now uses L1+analog direction instead of just using figures
*Can use L1 functionalities in the air
**Neutral L1 as Air Guard
**In the air, while using L1+analog direction will perform Air Dashes
*Air []+X to Burst
*Air O+X is a launcher. Jump Cancel while holding X button
*Alternate Air attacks besides Air [] or/and Air /\ included for a certain Riders
**If Riders has an aerial projectile shot(s), may use Air /\
**Diving Rider finishers like Diving Rider Punch or Diving Rider Kick may use Air /\+O, mostly Air O+X
*All characters can jump cancel
*Rider Cancel uses L1+X. Unique Riders like Decade & DiEnd can use Attack Ride - Invisible in the air
*Tag Partner's Mode switch from Attack, Guard and Support now uses L1+Right Analog Left Directions
*Combo Limit including Enemies' Recovery & Combo Count Time Limit Gauges included
*All Riders obtain their civilian identity. Some Riders' VA gets an advisory from the original Rider actors, and their relatives/colleagues to mimic the original voice tones
*Form/Weapon/Mode change functions can be performed in the air
*Characters who/Forms which can fly and use the ability as a transportation can use R2 while in the air. Some characters like Beast Falco Mantle and Skyrider retain their one of their original flying moves
*Quick cancel on form changing, during an attack
*Can choose BGM theme for certain characters (Playables, Bosses, Allies alike), including for Final Battle). Let alone the normal stages.
*Live-Action Retell Stages
**Return of previous Battride War (I - II) episode/movie stages
**Another first episode/chronology movie scenes, and new Movie War stages
**Revamped some of Live-Action Retell Stages' scenes into similar to the Live Action scenes
*3D Scene conversations like in Samurai Warriors 4
*DLC Challenge Missions besides Characters only
*Season Pass DLC each months
*Rider (Normal & DLC) Challenge Missions pre-character select Intro similar to Fire Emblem Fates Hero Battle
*New BGM Sets:
**BGM Set on each characters (even their other forms (counting Strongest & Ultimate Final Forms), including NPCs (counting bosses' Enhanced form, even for the bosses who are allies as well) besides playables), let along the Stage BGM Set
**New BGM Sets: Emergency Situation, Mooks, Results divided to two (Clear & Failed), Character Select
**Stage Introduction & Briefing BGM Sets only available for Playable characters

NEW Characters:
*Playables:
Riderman:
-Cassete Arm Changes (including those that appeared in Heisei shows): Rope (Hook, Sickle, Net are all in one), Power, Machine Gun
-Super: Barrage of Cassete Arms Changes > Riderman Kick
Kamen Rider ZX:
-All of his weapons that appeared in a canonical shows are his specials
-Reprised Actor (Shun Sugata)
Shadow Moon:
-His Strongest mode is using Shadow Sabers, while his Ultimate mode is his Creation King/Red Shadow Moon form, & his bike uses his own Acrobatter
Kamen Rider J:
-Hold R1 is Healing
-The final form Jumbo Formation's size at a same size as Kamen Rider Arc
Kamen Rider Gills:
-Rage Mode access like Kamen Rider W FangJoker, but has different properties on that mode, and has final form (Exceed Form)
-Reprised Actor (Yuusuke Tomoi)
Kamen Rider Zolda:
-Since he has two Shoot Vents (Giga Cannon & Giga Launcher) and the game exclusives Strike Vent (Giga Horn), his Final Vent (End of World) is used for Super, and Guard Vent (Giga Armor) as Rider Glide
-Reprised Actor (Ryohei Odai)
Kamen Rider Ouja:
-Changes Advent Monsters (Venosnaker, Metagelas or Evidiver), affects /\+O Final Vent move changes
--Summons can be repeated
---Unite Vent's Advent Monster (Genocider) Summon can only be accessed after Final Vent (Doomsday) Super
-Reprised Actor (Takashi Hagino)
Kamen Rider Odin:
-Playstyle similar to DiEnd (except Odin can use vehicle Ride Shooter) and Den-O Wing Form while retaining most of his boss movesets
-His Final Vent (Eternal Chaos) is his only finisher
-Has some of new voice lines
Kamen Rider Delta:
-His bike Jet Slinger also used for his only finisher
-Burst Mode as an R1/D-Down booster for normal state and final state
-Reprised Actor (Atsushi Harada)
Kamen Rider Orga/Horse Orphnoch:
-Start from his normal Orphnoch form while his Violent Emotion form change can be access after via attack
-His Transportation Mode, Centaur Mode in both Orphnoch Form similar to Beast Lion Style Falco Mantle, but play similarly like when not in Transportation Mode such as jump and normal buttons attacks
-As his Rider Form, he may revert to his Normal Orphnoch form while using Transportation Mode
Kamen Rider Chalice/Black Joker Undead:
-Similar to Garren on Rouze Card access, while the final form terminology is similar to Baron as of Genesis, with Wild Form as his Strongest Final Form, while while Black Joker Undead as his Ultimate Final Form
-Transportation Mode for Black Joker Undead similar to Eternal, Lord Baron & DiEnd, as seen on how Albino Joker Undead escape from Blade after his Kamen Rider Glaive form is destroyed
-Has a new line for Playable & Rider Boss version
Kamen Rider Leangle:
-His super is using Blizzard Attack (Gale > Crush > Venom), giving him an infinite AP
-His Remote Tapir can only summons his Royal Undeads, due to never received a Rouze Absorber & before Scorpion Undead is sealed
-Reprised Actor (Takahiro Hojo)
Kamen Rider Todoroki:
-Some Playstyle may have similar to Ibuki (Disk Summons, Onigeki Super and Element Boost (Todoroki's Electric, Raijin) (but deals stun damage while boosting and burst once finished)) & Drive (uses car vehicle also named Raijin. Really, he has a car)
-Reprised Actor (Shingo Kawaguchi)
Kamen Rider Sasword/Scorpio Worm:
-Scorpio Worm is his Final Form
-Vehicle is Machine Zectron bike from Kabuto PS2 Game
Kamen Rider KickHopper:
-Multiple Rider Jump > Rider Kick is his super
-Vehicle is Machine Zectron bike from Kabuto PS2 Game
-Reprised Actor (Hidenori Tokuyama)
Kamen Rider PunchHopper:
-Multiple Rider Jump > Rider Punch is his super
-Vehicle is Machine Zectron bike from Kabuto PS2 Game
-Reprised Actor (Masato Uchiyama)
Kamen Rider NEW Den-O:
-Can weapon change on existing Taros weapon he had besides Machteddy. Weapon change playstyle similar to X
-His final form is Vega Form
-Has some of new voice lines
Kamen Rider Nega Den-O:
-Shared a similar playstyle as original Den-O, but no form change, only a weapon changes as X. His finishers is a Full Charge Barrage of 4 Den-O main weapons, ended with his infamous jumping dodge back shot Full Charge
Kamen Rider Dark Kiva:
-His final mode is using Jacorder since final episode, which has an access to summon Sagarc
Kamen Rider Mage (Mayu):
-Can be recognized of using a red WizarSwordGun, in addition of her claw attacks
-Uses Gravity Ring as a transportation, similar to Beast Falco Mantles, but albeit faster and without needing a changes. Uses Barrier, Giant, Chain and Special Rings as a special moves, with Holy Ring as her super.
-Reprised Actor (Erina Nakayama)
Kamen Rider Ryugen:
-Forms Changes uses Kiwi Arms, Budou Jimber Dragon Arms (via attacks only)
-Yomotsuheguri Arms/Ryugen Yomi as his final form
-Has some of new voice lines
Kamen Rider Gridon/Kurokage (Mass Produce Belt):
-His Kurokage Rider Form is his final form
-Reprised Actor (Ryo Matsuda)
Kamen Rider Knuckle:
-His final form is Kurumi Jimber Maroon Arms. However, his Maroon Bomber - Default Mode only appeared Super move barrages of punches & charges before the Squash finisher performed. Cast Off Mode is the playable one after performing Super
-Has a Quick Cancel like Rider 2
-Reprised Actor (Gaku Matsuda)
Kamen Rider Duke:
-His Sengoku Driver version, Lemon Arms as an Extra Form Change, while Dragon Energy Arms as his final form
-Reprised Actor (Tsunenori Aoki)
Kamen Rider Heart/Heart Roidmude:
-Transportation Mode maybe similar to DiEnd (as Roidmude) and Drive Type Tridoron (as a Rider)
-Start from his normal Roidmude form while his Super Evolution form change can be access after via attack
-Gain some new voice lines
Kamen Rider Necrom:
-Has a special transportation similar to Lord Baron
-Can use Parry against the enemies' attack (mostly projectiles & rapid attacks) to regenate himself into 25% ala Azrael's Growler from Blazblue & Akatsuki Blitzkampf's Parry via /\. Press again when hit for counter attack
-His Grimm Damashii as his form change, and may revert back to his default Damashii while in Transportation Mode
-His Sanzo Damashii as his Strongest Final Form. As Sanzo Damashii, Necrom transportation uses Wukong's nimbus cloud and can summon Sanzo's disciples, Bajie, Wukong & Wujing. While Yujo Burst Damashii as Ultimate Final Form. This makes him a hybrid of Genesis playstyle of Black RX' normal form changing and more faster version of Specter, Lord Baron's transportation playstyle, and Drive Type Tridoron final form change terminologies
-Reprised Actor (Hayato Nishimura)
Kamen Rider Dark Ghost:
-Form Changes uses Ikkyu, Darwin, Pythagoras and Napoleon Damashii, while his Kamen Rider Extremer form as Final Form
-Reprised Actor (Ryo Kimura)
Kamen Rider Ex-Aid:
-Form Changes besides starting from Level 1 before the main Level 2: Level 3 (Robots Action Gamer), Level 3 (Sports Action Gamer), Level 4 (Burger Action Gamer), Level 5 (Hunter Action Gamer Full Dragon ver., Limited)
-Final Form: Level 99 (Maximum Mighty Gamer) > Muteki Gamer
-Double Action Gamer as a separate character, and after Level Up to Level XX will have a Tag-Out attack like in Marvel Vs. Capcom series between L side (main menu appearance) and R side. With the finishers uses Team Super move
-Reprised Actor (Hiroki Iijima)
Kamen Rider Brave:
-Hold [] for change element of Gashacon Sword
-Form Changes besides starting from Level 1 before the main Level 2: Level 3 (Beat Quest Gamer), Level 5 (Hunter Quest Gamer Full Dragon ver., Limited)
-Final Form: Level 50 (Fantasy Gamer) > Level 100 (Legacy Gamer)
-Transportation Vehicle is a Motorcycle from CR
-Reprised Actor (Toshiko Seto)
Kamen Rider Snipe:
-Form Changes besides starting from Level 1 before the main Level 2: Level 3 (Combat Shooting Gamer), Level 5 (Hunter Shooting Gamer Full Dragon ver., Limited)
-Final Form: Level 50 (Simulation Gamer)
-Transportation Vehicle is a Motorcycle from CR
-Reprised Actor (Ukyo Matsumoto)
Kamen Rider Lazer:
-Original Lazer Bike Gamer Level 1 as the only starting form, with Lazer Turbo Bike Gamer Level 0 as primary form
-Form Changes (Lazer Turbo-based/Level 0): Proto Sports Gamer, Proto Combat Gamer
-His Original Lazer Bike Level 2 as his own transportation instead of as Lazer Turbo. Making him a hybrid between Accel and Auto Vajin in term of Transportation Mode functions: Revert back to Level 1 form as Accel, and as Transportation Mode for Ex-Aid as Auto Vajin to Faiz
-Final Forms: Level 3 (Chambara Bike Gamer) > Level 5 (Hunter Bike Gamer Full Dragon ver.)
-Reprised Actor (Hayato Onozuka)
Kamen Rider Genm:
-Forms:
--Set 1: Sports Action Gamer (normal form change outside Level 1 to 2), Level X (Zombie Gamer)/Buggle Driver (Final Form)
--Set 2: Action Gamer Level 0 (starter) > Zombie Action Level X-0 (Stronest Final Form) > God Maximum Mighty XX (Ultimate Final Form)
-Uses Shakariki Sports Transportation Mode for normal Gamers, due to being very first official Rider to ride bicycle, while Beast is unofficial. As for Zombie Gamer only uses Teleport Mist
-Reprised Actor (Tetsuya Iwanaga)
Kamen Rider Para-DX:
-Level 50 (Puzzle Gamer) is the only default form due to having many Energy Item uses)
-Final Form: Level 50 (Fighter Gamer) (due to Puzzle Gamer's always have so many Energy Item uses) > Level 99 (Perfect Knockout/Gamer Driver)
--For Fighter Gamer only, revert back to Puzzle Gamer, which has a unique Transportation Mode through using a unique Energy Item for this mode
-Reprised Actor (Shouma Kai)
Kamen Rider Amazon Omega:
-Playstyle similar to Rider 1 and X, such as his using fighting style and weapon changes
-Final Form: New (Neo Amazon Driver)
-Reprised Actor (Tom Fujita)
Kamen Rider Amazon Neo:
-Playstyle similar to X, such as weapon changes in default state, and bare hand in final state
-Reprised Actor (You Maejima)
Kamen Rider Build:
-Form Changes may end up like OOO's Full Combo changes, the Best Match Forms
-KeyDragon Form can be limited as Drive & Mach’s Type/Signal Dead Heat
-When transformed into LionVacuum Form while using Transportation Mode, he will revert back to his default RabbitTank Form
-Final Form: RabbitTank Sparkling Form
-Separate Character: Build Hazard (Default (RabbitTank Hazard Form) > Final Form (SmarphoWolf Hazard Form))
-Reprised Actor (Atsuhiro Inukai)
Kamen Rider Cross:
-Default Form as Cross-Z. Main function is his Beat Cross-Zer
-Final Form: Claws Charge (Scrush Driver ver.)
-Reprised Actor (Eiji Akaso)
Kamen Rider Rogue/Night Rogue:
-Start out as Night Rogue
-Kamen Rider Rogue as final form
--Can summon Kaizers
-Reprised Actor (Kensei Mikami)

NEW Bosses:
*Scissors Jaguar
*Garangaranda
*Original Apollo Geist (Super form as his Enhanced Form)
*King Dark (both original & A.R. (return))
*General Shadow
*Gatezone
*Anguis Masculus
*Zu-Gumun-Ba
*Zu-Gooma-Ba Strengthen Form > Zu-Gooma-Ba Ultimate Form (Normal form only appeared in Kuuga's retell)
*Go-Gadoru-Ba
*Formica Regia
*Dragon Orphnoch Base > Dragon Orphnoch Violent Emotion
*Arc Orphnoch
*Kamen Rider Psyga Flight Mode> Tonfa Mode (Peter Ho)
*Elasmotherium Orphnoch
*Kamen Rider Glaive (also an ally) > Albino Joker Undead (return) > Jashin 14
*Kamen Rider Kabuki (also an ally)
*Hitotsumi
*Orochi
*Ucaworm Scarless > Ucaworm Scar
*Kamen Rider Dark Kabuto (also an ally) (can turn into Rider Form at 50% Health)
*Kamen Rider Arc Legend (Enchanced Form for Kamen Rider Arc)
*Bat Fangire Base (new & main outside story) > Bat Fangire Reborn (not actually new, but act as Enchanced Form)
*N-Gamio-Zeda
*Kamen Rider Core Normal Mode > Kamen Rider Core Bike Mode (Fumihiko Tachiki)
*Gara (Normal) > Dragon (return)
*Sagittarius Zodiarts Nova (Enhanced Form for Sagittarius Zodiarts Base)
*Space Iron Siblings Humanoid States > Vehicle States (return)
*Carbuncle Phantom(s)
*Medusa Phantom (Erina Nakayama)
*Gremlin Phantom Base > Gremlin Phantom Philosopher Stone
*Ogre Phantom
*Byakko Inves
*Demushuu Base > Demushuu Evolved (Tomokazu Sugita)
*Kamen Rider Bujin Gaim Locust Postion (return)
*Plant Pitcher
*Kamen Rider Mars
*Kamen Rider Gold Drive (Masakazu Morita)
*Kamen Rider Dark Drive > Paradox Roidmude (Rikiya Koyama)
*Katana Gamma
*Perfect Gammizer (Akihiro Mayama)
*Great Eyezer (Sayaka Ohara)
*Da Vinci Gamma > Renaissance Gamma (reminded Digimon's V-Mon somehow turned into Imperialdramon w/out Wormon in Digimon Rumble) (Kendo Kobayashi)
*Salty Bugster
*Genomes Bugster
*Pac-Man Bugster
*Kamen Rider Cronus > Kamen Rider Gemdeus Cronus (Hiroyuki Tamaki)
*Gemdeus Machina (Brother Tom)

NEW Tag Partner only:
*Kamen Rider ZO
*Kamen Rider Shin
*Kamen Rider Another Agito (Takenori Kikuchi)
*Kamen Rider G4
*Kamen Rider Femme
*Snake Orphnoch (Mitsuru Karahashi)
*Crane Orphnoch (Violent Emotion (from Paradise Lost) only as Enhanced boss version)
*Kamen Rider Zanki (Kenji Matsuda)
*Kamen Rider Drake  (as Boss: can turn into Rider Form at 50% Health; as Ally/Tag Partner: can turn into Rider Form anytime)
*Kamen Rider Rey (Shouma Yamamoto)
*Nasca Dopant
*Ankh (Arm only as NPC)
*Kamen Rider Mage Blue
*Kamen Rider Mage Green
*Kamen Rider Wiseman (Koyomi) (Makoto Okunaka)
*Kamen Rider Kurokage (Hase) (Atsushi Shiramata)
*Kamen Rider Kurokage Shin (Saku Momose)
*Kamen Rider Bravo (Mass Produce Belt)  (Metal Yoshida)
*Kamen Rider Marika (Minami Tsukui)
*Kamen Rider Kamuro
*Brain Roidmude (normal Evolved only available in Boss version's pre-Enhanced) (Shota Matsushima)
*Medic Roidmude (normal Evolved only available in Boss version's pre-Enhanced) (Fumika Baba)
*Kamen Rider Zero Specter (Ikki Sawamura)
*Kamen Rider Poppy (Ruka Matsuda)
*Ride Player Nico (Reina Kurosaki)
*Kamen Rider Fuuma (Yoshikuni Dōchin)
*Kamen Rider Grease
*Blood Stalk (Tetsuo Kanao)

NPC Only:
*Mole Beastman
*Whale Mutant
*Den-O Rider Heroes' Main Imagins
*Kivat Bat Family (3rd, 2nd & Kiva-la)
*Yurusen
*Mr. Belt (in-game model only appeared when Drive is around)
*Gazai Gamma
*Onpu Gamma
*Burgermon Bugster

NEW Mooks only:
*Guardians
*Ride Players
*Bugster Minions
*Gammas
**Gamma Assault
**Gamma Commando
**Gamma Superior
*ZECT Troopers
**Original
**Shadow
**Cadets
*Shocker Riders

Changes:
Kamen Rider 1:
*Air [] into upward kick from his civilian form to roundhouse kick
*Takeshi Hongo/Civilian Identity
**Shocker Disguise costume only as NPC and playable during Shocker related mission
**Segata Sanshiro as a bonus costume and training guide
**Obtain his power punch and spinning chop from his Shocker Combatant Disguise
**Rider Henshin sequence starts from his civilian form to his New form starts from: Civilian form > Original form > Sakurajima form > New form
*Kamen Rider 1 Henshin/Rider Form(s)
**Rider Air Chop as an Air /\
**Fix velocity of Rider Flying Chop's O and Rider Tailspin Shot followup into closer
**Sakurajima Form as one of his form change
**Bare Fist Mode's new Air attacks: Air Hold [] is Rider Punch, Air /\+O is Rider Kick
**Can cancel specials to air stance change specials
**Upgrade Form as final form
*Has a separate counterpart from the The First/Next movie
**Reprised Actor (Masaya Kikawada)
Kamen Rider 2:
*Fix front velocity range of Rider Punch's /\ uppercut followup into closer
*Shows R1 function screen text on Quick Cancel
**Given a light to indicate a move cancelling to another moves
*Has a separate counterpart from the The First/Next movie
**Reprised Actor (Hassei Takano)
Kamen Rider V3:
*26 Secret Techniques can be used in the air
*Has a separate counterpart from the The First/Next movie
*Reprised Actor (Hiroshi Miyauchi (original) and (Kazuki Kato) (The First/Next))
Kamen Rider X:
*R1 function screen update, with the top indicates the weapon use, while the right indicates the weapon choice to be used
*Reprised Actor (Ryo Hayami). If not, replacement NEW VA: Kosuke Toriumi
Kamen Rider Amazon:
*Given a light to indicate which 3 R1 function is used
*Reprised Actor (Toru Okazaki)
Kamen Rider Stronger:
**Press Up to cancel the Electric Boost
**Increase [] attack Speed and fix Rider Cancelling on specials (except /\+O)
Skyrider:
*Air Dash included
*Rider Cancel: Flight Dodge
*Sailing Jump Mode Upgrade:
**Can guard the attack
**X Button for float
*Default Mode's /\ (Rider Triangular Horizontal Spin) and /\+O (Dai-Kaiten Sky Kick)
*Rider Break Super's Invisible Frame fix
Kamen Rider Super-1:
*Super Rider Super Spark Kick and Flower Lily Palm freezes combo time limits
*Hold [] more for jump cancel after hit
*Can repeated Five Hands' R1/D-Pad Down attacks while in the current Hand
Kamen Rider BLACK:
*Shows R1 function screen D-Pad button and text on Kingstone Energy Charge
*Kingstone Energy is Hold D-Pad Down, leaving D-Pad Up to deactivate it
**When fully charged, Vital Charge just simple tap D-Pad Down
*Hold [] is Rider Kick
*Kingstone Flash Rider Cancellable & has auto-guard
*Rider Punch to Rider Kick Super's Invisible Frame fix after it's Rider Punch
Kamen Rider BLACK RX:
*Obtain Mach Jabber, Roboizer and Ridoron, depends on which form he used
*Revamp RX's Air [] (two strings), with RX Kick as Air /\, while Helm Breaker Air O
*If using a Full Revolcane access RX Form, RX's super move during Revolcrash's Invisible Frame fix + will drive Ridoron in this state
*Robo Rider Upgrade:
**Has a walking guard
**Has a new []-String
*Bio Rider's /\ (Bio Attack Launch) Upgrade:
**Launches Opponent in the air
**Can be press again without waiting for Parry
Kamen Rider Kuuga:
*Given a glowing light on R1 function's belt, while switching to other form to be used
*When taking too much hit, Kuuga will revert to Growing Form
**Recovery Form Change Gauge while in Growing Form
**Does not affect Ultimate Forms final forms
*Red Eyed Rising Ultimate Form as Ultimate Final Form for both counterparts of Kuuga since the A. R. version has no super in the version of this form, while original use it on Wizard Last Special Final Episode
*Yusuke Godai
**Belt Charge Counts Shows how much Charge Attack to activate Upgrade Form(s) automatically
*Reprised Actor (Joe Odagiri)
*Yusuke Onodera
**Belt Charge Counts Shows how much Charge Attack Forms to activate Black Eyed Ultimate Form for form changing and has it's limiter gauge
**Black Eyed Rising Ultimate Form as his Strongest Final Form due to having a flamethrower beam from All Riders vs. Dai-Shocker, which fits to ise Supers. Leaving Red Eyed Rising Ultimate Form as Ultimate Form
Kamen Rider Agito:
*Given a glowing light on R1 function, while switching to other form to be used
**Belt Gauge Shows how much Attacks to activate Burning Form Form for form changing and has it's limiter gauge
*Changes on Rider Punch for Ground and Burning Forms:
**Charge and release to increase range
**Press again for second hit
Kamen Rider G3-X:
*Guard Acceler is used. Also led below
*R1 Weapon Mode Change Functions is used to increase his G3 projectile weapon's ammos
**Press again & hold [] to reload the bullet while in firearms' weapon
**Some moves retain from other old 8ing made games
**Has a separate original G3 playable. Similar gameplay, but with different finisher
*Reprised Actor (Jun Kaname)
Kamen Rider Ryuki:
*Shows R1 function screen text on Advent Summon & its regeneration gauge (which can be recovered quickly via attacks
*Survive Mode can use Trick Vent to assist him via R1
Kamen Rider Knight:
*Shows R1 function screen text on Advent Summon & its regeneration gauge (which can be recovered quickly via attacks
*Can switch between Advent or Trick Vents via R1
*Last Closing Screen should be his Base Mode's Final Vent Card
Kamen Rider Faiz:
*Wolf Orphnoch form as his normal form change
Kamen Rider Kaixa:
*Finisher X mark effect included
*Side Basshar Battle Mode can now jump & use air attacks
Kamen Rider Blade:
*None
Kamen Rider Garren:
*Jack Form updates:
**Demoted to Limited Form Change
**Can access Rouze Card while in Jack Form
*Last Closing Screen should be his Change Stag Card
*Fix Air Dash figure works for Ace Form
*New Final Form: King Form (from upcoming V-Cinema)
Kamen Rider Hibiki:
*Can use Disk Animals on all forms when Kurenai gauge form is not full yet
**Belt Gauge Shows how much Attacks to activate Kurenai for form changing and has it's limiter gauge
*Air [] is a strings of air drum (Oni & Kurenai)/sword (Armed) attacks
*Air /\ is his spinning dive attack from his old Air [], leaving Onibi as Air O
Kamen Rider Ibuki:
*Shows a Senpujin 2 Level Gauges (Limiter & Filling) & Text
*Fix Air Dash figure works after Senpujin depleted to Level 0
*Fix Special Attack Cancels to Disk Animal Summons/Senpujin
*Entering Bike Mode while in Super State that has Seppujin Level was at 3 exits Super States
*Rider Cancel for Level 0 - 1 uses the same Rider Cancel attack as Level 2 - 3, except has no teleportation
*Senpujin is Hold D-Pad Down, leaving D-Pad Up to deactivate it
Kamen Rider Kabuto:
*Improved Hyper Form
**Air [] has a string similar to Rider Form's Air [] strings
**Hold [] and /\ are Hyper Clock Up Invisible Slash version of Avalanche Slash
***/\ attack is similar to Gatack Rider Form's Avalanche Slash and Ibuki's Senpujin post-Level 1 Rider Cancel
**R1/D-Pad Down shares a similar function as Drive Type Formula, but on O attack
***Hyper Blade (default)
***Hyper Sting (Chargeable)
***Hyper Shooting
***Hyper Slash
***Maximum Hyper Typhoon
****Share same function as Rider Form's Rider Kick, but won't be able to use 4 different individual Perfect Zecter finishers
*Ground version of Jumping Hyper Kick is /\+O, which has a same function as Rider Form's Rider Kick, but started with Maximum Rider Power first before the move started at 5th press
*(Hyper) Clock Up Limiter Gauge included for Rider & Hyper Forms
*NEW VA: Isshin Chiba, in case if the original actor (Hiro Mizushima) still not reprise his role
Kamen Rider Gatack:
*Hyper Form final form added
**Same as Rider Form, but has greater properties
**Has an exclusive Hyper Cutting, which does long range
**Hyper Kick has a same function as Rider Form's Rider Kick, but started with Maximum Rider Power first before the move started at 5th press
*New Air [] into 3 strings, while old Air [] as Air /\, and Gatack Caliburs throw as Air O for Rider & Hyper Forms
**4th /\ Clock Up Calibur Slashes for Launcher on his Rider & Hyper Forms
*(Hyper) Clock Up Limiter Gauge included for Rider & Hyper Forms
Kamen Rider Den-O:
*May revert to Plat Form, while taking too much damage
*Reprised Actor (Takeru Satoh)
*Improved Air [] for Sword and Rod with string attacks
*Axe Form gains Auto-Guard during neutral stance and walking
*Wing Form can air dash
*Imagin Forms (except Climax Heroes has a Belt life gauge, & has regeneration gauge timer show up
Kamen Rider Zeronos:
*Improvement on Altair Form's O attack
**Has [], /\, O holding followups during throwing:
***Hold /\: Anti-Air Shot
***Hold O: his original Slash move
Kamen Rider Kiva:
*Added /\, O and air attacks for Arms Monster Forms
*Kiva & Garulu Forms' attacks does damage during leg up poses & jumps before air dive attacks close ranged
*Improvements for Emperor Form:
**Reverse Air attack button between Zanvat Slash Shot and Garulu Fever
**Rider Kick is Air /\+O, while Air [] is a string of three slashes
*Reprised Actor (Koji Seto)
Kamen Rider IXA:
**Can start from either Save Mode or Burst Mode
**Can link between Air attacks
Kamen Rider Decade:
*Attack Ride Invisible Rider Cancel can now be directed
*Skip Rider Card equipping sequence during a [] string combos (not counting Kamen Ride - Kabuto)
*Can now have Rider Card exclusive for certain forms
*Kamen Ride Card Selection Set removed with new additions:
**Can now perform Kamen Ride's respective Final Attack Ride /\+O moves
**Can use a certain Kamen Ride form's Hold []
**Rider 1 is the only new Kamen Ride form to appear since Super Hero Taisen, with Final Attack Ride Kamen Rider Summon for Complete Form: Rider 1 Upgrade Form Double Rider Kick
***New Final Attack Ride Kamen Ride Summon for Strongest Complete Form on Kuuga Red Eyed Rising Ultimate Form and Den-O Super Climax Form added
****Kuuga Red Eyed Rising Ultimate Form Final Attack Ride is still the same as the original Red Eyed Ultimate Form's Final Attack Ride
****Den-O Super Climax Form Hissatsu Waza Part 3
*Violent Emotion's /\ tap shot is fasten up
Kamen Rider DiEnd:
*Ground Attack Ride Invisible Rider Cancel can now be directed
*Can now summon an NPC version of the Riders (Femme, Delta, Psyga, Kabuki, Drake, Kabuki, Sasword)
**NEW Summons only:
***Kamen Rider Scissors
***Kamen Rider Raia
***Kamen Rider Gai
***Kamen Rider Tiger
***Kamen Rider Kabuki
***Kamen Rider Hercus
***Kamen Rider Ketaros
*Fix his Special Attacks cancels to Kamen Rider Summons
*/\+O Final Attack Ride DiEnd, is chargable and uses long range. Rotatable even when relase charges
*Complete Form as his final form, summoning Gekijouban Riders (including Dummy Dopant ver. of Skull) then Final Attack Ride in his super
Kamen Rider W:
*Half-Change forms demoted to normal form change to play normally and adds some of the TV and movie related moves, such as Cyclone Maximum Drive for CycloneJoker. Though Left-Half Changes still have a same []-Strings. The form change terminology on the right-half is similiar to Drive Type Speed's Tire Exchange
*Fix Joker Half-Changes' Air [] juggling velocity
*NEW VA: Nobuhiko Okamoto. In case if his right-half/Philip's original actor (Masaki Suda) still not return reprising his role
*R1 boost "Count Up Your Sins" of the full Kamen Rider form of main Kamen Rider W's left-half/Shotaro, Kamen Rider Joker should have auto-guard
*Kamen Rider Cyclone playable
Kamen Rider Accel:
*Depends on which form Accel is in, as Booster will only use flight dash like Beast Falco Mantle, while Trial uses Super Speed Run
*R1/D-Pad Down for Trial to activate Clock Up-like Mode and has a limiter
Kamen Rider OOO:
*Added /\, O and air attacks for Full Combos (safe for PteTRa and Super TaToBa Combos)
*PteTRa Combo his Air Dive from original Battride War as his Air /\+O
*Adds TaMaShii Combo
*Full Combo Limiter Gauge included for Full Combo forms only (excluding PteTRa Combo)
Kamen Rider Birth:
*Shintaro Goto version playable (though different on Complete Ver.'s normal button input), with separate Birth Prototype (both versions) added (Super is the same, except is only Breast Cannon Cell Burst and given an infinite Cell Medal use)
**Cutter Wing only exclusive to Complete Birth Goto version, as a boost in capable of Air Gliding
*Press /\ again for Cell Burst
*Improved Air []: drop kick > elbow (think of Thor's UMvC3's Air attacks)
*Air /\: spammable air shots, leaving Air O is body burst
*Birth Day final form fix & updates:
**While using transportation mode may use his enhanced Caterpillar Legs boost
**Can now use jump and air attacks
Yoshimune Tokugawa:
*Promoted full playable
*Rider Glide: Horizontal Dashing Slash
Kamen Rider Fourze:
*New moves:
**Air Hold [] for Hopping
**Base States:
***Air []: From one of his Air only Switch moves along with his air roundhouse kick from Climax Heroes Games
**Magnet States:
***New []: low kick to swipe punch then head, ended with left to right and double powered shots
***/\: His old [] shot attack
***O: Charging Flight Shot to double kick
****Can also act as Launcher while holding
***/\+O: Rider Magnet Shoot
***Air []: air double kick to shot
***Air /\: spammable air shots
***Air O: air beam
***Air X: Flight
*Hold Flight for Double Rocket, Meteor Nadeshiko & Magnet States can move freely
*It is unknown if his original actor (Sota Fukushi) want to return voicing him during his absent on Genesis
Kamen Rider Meteor:
*Meteor Storm capable of using Meteor Galaxy
Kamen Rider Wizard:
*New improvement for his air attacks (such as turn into string attacks for a certain forms & add a new ones), safe for final form sets:
**Air []: the string attacks from one of his Super Climax Heroes Air Combos/Aerial Raves
**Air /\: spammable air gun shots (old Air [])
**Air O: downward slash (old Air /\)
**Dragon Styles' /\+O ring access voice change, and can skip equipment access sequence during [] string combos
**Standard Styles /\+O is no longer Dragon Style form changing, some can be used for Shooting Strike (Flame), Bio Attack-like Liquid (Water), Big (Hurricane), Strike End + Drill
*Fix Air Dash figure works on 3 Normal Dragon Styles except Hurricane Dragon Style
Kamen Rider Beast:
*Rearrange special moves for Lion Styles
**Has a Saber Strike special move for O
**Beast Strike Ends as /\+O
**Mantle Changes act as form change, with also retain the old moves for /\ attack
**May have similarity playstyle as X-Rider
*Beast Chimera as Transportation Mode, while Falco Mantle will be like mix of W CycloneJoker Xtreme Gold and Skyrider Sailing Jump Mode
Kamen Rider Gaim:
*Orange Jimber Cherry and Peach Arms added, utilizes similar moves as Orange Jimber Lemon Arms, except for /\
*New improvement for his air attacks on certain forms
**Orange Arms:
***Air []: Daidaimaru > Musou Saber > Downward Dual Slash
***Air /\: spammable air gun shots
****Can link to Air [] or Air O (Burai Kick)
**Ichigo Arms:
***Air []: spammable air kunai attack
***Air Hold []: Kunai Helm Breaker (old Air [])
***Air /\: spammable air kunai shots
****Can link to Air Hold []
**Jimber Arms:
***Air []: Sonic Arrow > Musou Saber > Downward Dual Slash
***Air Hold []: Dive Kick (old Air [])
***Air /\ can link to Air Hold []
*Suika Arms can now use Gyro Mode transportation and can jump, along with having air attacks
Kamen Rider Baron:
*NEW Form: Ringo Arms (via attacks only & limited time)
*Lord Baron's attack speed up & O attack, while holding can launch enemies to higher air for air combos. As well as can link R1 Helheim Plant summons from special attacks
Kamen Rider Zangetsu:
*Watermelon Arms, Jimber Melon (via attacks only) as Form Change
*Zangetsu Shin Melon Energy as Final Form instead
*New [] string last string after launcher is simply jump
*Air [] for all form: horizontal > downward slash
*Air attacks improvement:
**Air /\: uses old Air []
**Air O uses multi shots
**Air /\+O: Shield Shield Throw (Sengoku Driver)/Sonic Volley (Final Form/Genesis Driver)
Kamen Rider Drive:
*Update R1 function screen with the right side the Shit Car to be used soon
*Type Dead Heat has a regeneration gauge (the same one as overheat limit gauge)
*Default Type Speed Tire's Air /\ is Perfect Shot
*Type Dead Heat's new moves:
**Hold []: Berserk Dead Heat
**O: Max Flare
**Air [] updated for Air Combo to 3
*NEW Final Form Set 2 Form: Type Fruit > Special Final Form
*NEW Final Form Set 3 Form: Type Speed Zero > High Speed Final Form
*Has a separate Mach Driver version
Kamen Rider Mach:
*Update R1 function screen with the right side the Signal Bike to be used
*Berserk Dead Heat as normal Dead Heat's Hold [] form, while Super Dead Heat as his Ultimate Final Form
*NEW Final Form Set 2 Form: Chaser fusion > Ride Booster fusion/Mach Chaser
Kamen Rider Chaser:
*New R1 function that also shows Mach Driver Honoh & Signal Bike, with Shingou Ax is on the left. Using Proto Shift Speed Car requires via attacks and has limiter gauge to speed up
*Hold [] for Matteroyo, before Full-Throttle moves
*/\+O spinning slash can be done outside Full Throttle move in all forms
*Original Mashin Chaser form as his Strongest Final Form, in performing Triple Tune after transforming for Super Move + having a Viral Core Tune attachment special finisher attacks, while Super Mashin Chaser as his Ultimate Final Form. The final form state change to Break Gunner & it's Viral Core equipment
*Renewed []-Strings for in all forms, despite different animations and damages on certain strings
Kamen Rider Ghost:
*All Damashiis are now act as a normal form changes.
**Hero Gauge replaced with Toucon Boost Damashii Gauge, which act as a limiter. Can be accessed via Hold [] once the gauge is full
***When Ore Damashii change to Toucon Boost Damashii, the moveset changed. While the rest of his Hero Damashiis' movesets between Ore and Toucon Boost Transcient remained the same, although some Hero Damashiis like Musashi, Edison, and sometimes Billy the Kid (for Dual Gun shot only, except Omega Impact)
*New Final Forms:
**Set 1: Grateful (uses Ore Damashii's Genesis []-/\ movesets that is based on Dynasty Warriors-escue like Fourze Base States & Gaim Kiwami Arms, super finish now with All 15 Damashii) > Infinity Damashiis
**Set 2: Darwin > Tenkaitotsu Damashiis
*Rearrange Movesets
Kamen Rider Specter:
*All Damashii are now act as normal form changes
**As Houdini Damashii, Specter can use Glider Mode as his default transportation
**Hero Gauge replaced with Deep Damashii Gauge, which act as a limiter, but may hurt him once the limiter is reached like Drive Type Dead Heat and IXA Safe Mode. Can be accessed via Hold []
***When Specter Damashii change to Deep Specter Damashii, including Hero Damashii's Nobunaga and Tutankhanum, the moveset changed/enchanced. Only Edison and Houdini Damashiis that has a same movesets as the original Specter Transcient
*New Final Forms: Deep Specter Gekikou Mode > Sin Specter Damashiis
*Rearrange Movesets
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sirhot34's avatar
download link ?????? use ps3 models ????